Every studio used to have a mascot. Ours flies a biplane.
The pilot, the smoke, the banner.
The pilot started as a one-off: a rusty biplane trailing pink smoke, dragging a banner over Boston. Then the newsletter hit 1,600 subscribers in its first week, and the only reasonable thank-you was to send him back up over the city with a message for the readers.
He kept coming back. He opens launches, buzzes the newsletter, and carries banners for whatever the studio ships next, and every appearance is recognizably the same plane, the same smoke, the same pilot.
That consistency is the actual work. AI-generated characters drift: a new scene usually means a new face, a new plane, a new everything. The pilot holds together because he lives in a closed canon, a locked set of reference frames every new appearance is generated from and checked against. Nothing ships off-model. The mascot is a running demonstration of the character-consistency problem, solved the way we solve it for client work.
Same plane, same smoke, same pilot, generated separately each time. Hover to play.
The locked reference set every flight is generated from and checked against. This is why he does not drift.

